Nov 13th
Both apps live in the App Store! Yes, Friday the 13th!
Come and get it! Dinner is served!! Tonight’s main course: myPause and for the pudding: myShoebox!!!! We submitted on Halloween and are now launching on Friday the 13th. Boy, are we pushing the fates.
As corny as it sounds, it’s quite thrilling to open up the App Store and see an app that your own team created right up there… with the other 90,000!
Thanks again to the entire team that made this all happen – appSolution: Jen, Jacqueline, Steve, Bert, George and our part-time Corporate Banker and Corporate Baker Gina; at Night & Day Studios: an enormous thanks to Nat, who persevered during difficult times, Nicki with her boundless energy and detailed skills, Erin with her wonderful input, Chris with a precise crunchtime juggling act and numerous others adding their skills and energy to this project including Justin Hawkwood, Scott Bates, Jason Blackheart, Abby Palmer and Carolyn Merriman.
Additional thanks to Dr. Elizabeth Poynor, a friend for decades and a colleague for months! Her insight, expertise and network were invaluable to us so that we could bring myPause to a strong level of credibility and neutrality in the maelstrom that is the discussion of menopause treatments today.
We are very proud of our two apps and are excited to start imbedding them into everyone’s lives. Both of them are addictive in different ways, hopefully because they are easy, fun and valuable!!
Oct 20th
Pricing our apps
We are in our last few days before we submit and we have now made our final pricing decisions. This is a crucial decision that allows your app to gain traction, reflect value and, of course, potentially earn a bit of revenue that can feed the next set of updates.
As many app developers point out, price is often relative to its context not necessarily perceived absolutely from its value to the user. This is especially difficult in the App Store where the context is thousands of apps at $0.99 or free. As David at App Cubby demonstrates, some of his users seem to be excessively demanding at the $10 price point because they are judging the app among a sea of much cheaper apps.
However, when you dig a little further, you discover that there are plenty of apps that are priced above $20. As Appsfire mentioned recently, ‘If your app brings something real to the table, …then price it accordingly. Don’t succumb to the temptation of the 99 cent app, it’s a lure and only serves to feed the get-rich-quick fairy tales that even kids would find hard to believe.’ This will separate the wheat from the chaff.
As developers, we all agree with the premise that out of the 100,000 or so apps in the App Store, probably 90% of them are of little value. If you then assume that there are approximately 10,000 apps of real value and more than 6,000 are priced above $5, this is uplifting. However, the trick is to get the consumer to understand this! (For all you detail-oriented people out there, I am assuming that, for argument’s sake, only a small percentage of the higher-priced apps are useless.) We are pushing water uphill, though, in the midst of mainstream media describing the App Store as a ‘digital dollar store’ (Jon Fortt of Fortune)
This chart gives you the price distribution for September for non-game apps:
Price distribution
We thought long and hard about the price point for our apps and feel strongly that we want to shift the user’s context so that our price is reasonable not only because of the enormous value it offers the user, but also because relative to similar items providing similar value, the app is actually very inexpensive.
For example, our myPause app, which empowers women by giving them a tool to track their menopause symptoms and treatments, we felt the appropriate context was taking a girlfriend out for a cup of coffee to compare experiences and knowledge. This cost would be around $10, which is our target price, though we have discounted it for the initial launch period as an extra incentive.
For myShoebox, which manages your shoe closet, we felt the appropriate context was time saved in duplicate purchases and misplacing shoes. This is a softer comparison point, but still well beyond the $2.99 we’ve set as our introductory price.
The key is to embed these comparison points into all marketing material so that it is the first comparison our user makes. All developers should take the time to create these relevant price comparisons so that we can educate the consumer and get out of the rut of competing with all the other apps at the lowest price possible.
Understandably, game apps will have a hard time shifting the context for the user’s price sensitivity. Many other apps, including App Cubby which is extremely value-add, should fight aggressively to shift their user’s context. Put this information in your App Store description in the first few lines. It will take time, but users will start to appreciate the difference between quality, feature-rich apps and impulse purchase apps.
Does anyone else feel that we will be able to shift the customers away from the $0.99 comparable and focus them on the more relevant comparatives?
Oct 8th
Just say no – difficult choices
We are now ready for beta testing and have difficult choices ahead. I’m sure we won’t get to include or finish every feature we want and it will be interesting to see how the beta users interpret the choices we have made so far. I wish that I could explain to each one why we chose one feature over another when they mention that they’d prefer the one we gave up, but of course, that’s not how it works. Each app has to stand on its own and we have to be sure that we feel good about the trade-offs we have made.
This reminds me of our first set of difficult choices we made – the initial filtering down to the two apps for the first development project. Indulge me in a flashback:
About six months ago, when we decided to get serious about developing some iPhone apps, our family had already looked at a list of 25 potential ideas. We knew we couldn’t do more than a few at a time, especially in the beginning (little did we know that even ‘a few’ was incredibly ambitious! Thank goodness we chose an experienced partner, Night & Day Studios, the creators of beautiful apps, including Peekaboo Barn and Cocktail Compass, so we set out to filter the list down to three.
Our initial list had, in fact, been the product of a tongue-in-cheek gift, so we felt that we should step back and make sure that the long list was, in fact, long enough. We brainstormed a bit more, thinking of every problem we faced in our daily lives and what type of app could address these problems. We have such a wide variety of ages, professions, geographic locations and general attitudes towards life within the family that we felt pretty confident that we were tapping into many veins of gold.
We weren’t looking to develop a technical breakthrough like AirSharing or WorkSnug. We just wanted to use the iPhone platform to make life simpler and to reduce the time people spend on those little problems in order to create more time for them to spend with family and friends. It didn’t hurt that the iPhone platform allowed you to do this so elegantly!
Our focus is on niche markets to resolve a specific challenge. The final choices, myPause and myShoebox , were premised on the writer’s missive – ‘write what you know’. Our target audience includes members of our own family and this gives us a great insight. This first in a series of difficult choices still feels right and we know that our apps will be in a unique space offering a unique service.

Enjoy!
Aug 10th
Bean in the belly
For any of you mothers out there, you’ll get the ‘bean in the belly’ reference. Our apps have passed conception and are slowly developing limbs and organs. This is an exciting process for our group, especially since this is a family venture. I’ll touch upon the ‘working with family members’ in another post, but suffice it to say that the positives so far, far outweigh the negatives.
Here is the first ultrasound of one of our conceptual babies:

myPause rough sketches
We are determined to provide our users (our community) with apps that are elegant and stylish, but are also fundamentally very useful.
Like any proud new parent, we assume that all it takes is our intelligence and love to create a fabulous product. Thank goodness we have three generations of the family offering their two cents on these apps so that our reality checks are often and deep! Most likely, our resulting apps will rebel from our preconceptions. In fact, we want and will encourage other dynamics, namely our customers, to shape the ultimate destiny of our apps.
I’m sure in 5 years they will look nothing like our initial plans, but as long as they are most useful to our users, that it doesn’t really matter. I completely agree with the makers of Photokast, who wrote in their report ‘that sometimes they use your applications in ways you never intended.’ We encourage this and are intrigued by the possibilities (mostly for myShoebox, of course, but who knows – maybe someone will use myPause in a unique way…).
